Can filmic narrative ever be successfully combined with an interactive role for the user?

https://www.paysafecard.com/en-us/magazine/detail/telltale-games-games-or-interactive-films/

I think that filmic narrative is hard to be combined with an interactive role for the user. In Bolter’ articles, they purpose a kind of strategy to remediate between new mediums and older mediums. For example, using computers and video games remediate film to readjust its use. It changes the characters and content from a movie to a game such as The Lord of the Rings. The borrowing of film technology is significantly essential. Players give control to the system. The system plays brief information for gamers. Characters of the film still are kept. Moreover, when game designers want to adopt the transparency and authenticity conveyed by movies, they can use some conventions in the films because they want to make people feel a kind of sense that they insert themselves into a filmic world, which means that users become active participants rather than an audience that is controlled by director. For film’s response, filmmakers will readjust the roles and backgrounds of successful video games such as Mortal Kombat. In general, mainstream film ‘s essential remediation for digital media is its visual effects to persuade the observer. Although the editors and directors have controlled film’s content, the young modern viewer tends to use video and computer games to think. Therefore, the camera movement in the Matrix recalls can make modern viewers remember their control of space in the games. It becomes an attempt that makes players feel a kind of immersion by interacting with games. However, it cannot threaten the producers of a mainstream film. So, the opinion of viewers is still be controlled by the filmmakers despite their want to adopt some of the representational approaches of new digital media. The mainstream films are still conservative. In fact, the competition between old and new media continues. Possible interactions, narrative and visual representation between viewers or users will determine the future of the film, as well as some of the most popular computer game types and other possible digital forms.

https://youtu.be/nRZh7dkB_hs


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